^ source: f1-grand-prix-japan.com
The front stretch will really test your engine. It probably is a given that your rev limiter will be getting a workout if you set a car up for acceleration rather than top speed. You're going full speed into Turn 1. Judging your distance and attacking the corner properly is an absolute must. I sometimes don't know the best braking point even when playing Gran Turismo 4 and Tourist Trophy. Turn 2 is basically a kink in the road to upset your car a little more. Turn 3 can be taken at moderate speed, but is nonetheless a tricky corner. Turns 4 and 5 make up 100R. You'll need either light braking or let off the throttle just a bit to properly reach the hairpin at Turn 6. Turns 7 and 8 complete the old Fuji Speedway. Now, get ready for the new Fuji. Turn 9 basically continues the backstretch. Turn 10 may have a chicane afterwards or just be a slow corner. Turns 10 and 11 of the chicaned course can be a nightmare. At least there was character with the 1990s course and the chicane to that one. This one is just a terrible layout. Turn 12 is a small kink in the road leading up to the sharp right corner at 13. Turns 14 is a decreasing radius corner, and Turn 15 is REALLY sharp. You then to go Turn 16. Afterwards, lead foot like hell down the Fuji straight to complete a lap and start a new one!
Or... let this video do the talking:
At least this new course wasn't completely destroyed like what Hermann Tilke did with Hockenheim. Thank you very much for reading. Hope you have a lovely day/night! :)
0 comments:
Post a Comment